- #PERSONA 2 ETERNAL PUNISHMENT PSP ENGLISH TRANSLATION PROJECT TRIAL#
- #PERSONA 2 ETERNAL PUNISHMENT PSP ENGLISH TRANSLATION PROJECT SERIES#
To find all the various secrets can easily have you maxing out the games clock. To complete it successfully is going to require a large time investment. This isnt a game that can be breezed through in 20 hours. Simply put, this isnt a game for the casual RPG playerlike most of Atlus titles, its quirky, challenging, and designed to appeal primarily to hardcore fans of the genre.
#PERSONA 2 ETERNAL PUNISHMENT PSP ENGLISH TRANSLATION PROJECT TRIAL#
The fact that most of the games best strategies are only discovered through trial and error can make Eternal Punishment a daunting experience for anyone other than the most dedicated RPG fans. Brawn doesnt win many battles in this game, and reaching the end successfully will require a great deal of forethought and experimentation. That demons can be contacted and battle avoided adds another twist to the formula as well. While most games in the genre place an onus on fighting and leveling up your characters, Eternal Punishment relies far more on having the right personae equipped than being at a high level or having the newest weapon.
The gameplay is where the title really excels, by blending your standard menu-driven turn-based combat with several new wrinkles that make the game more strategy-oriented than your standard RPG. Unfortunately, it seems unlikely that Atlus will ever translate Innocent Sin into English or release it here in America. In fact, the only game thats really important is Innocent Sin, which is like an alternate version of the story in Eternal Punishment. However, you dont really need to have played all the games to get whats going on.
gamers were treated to Revelations: Persona and Eternal Punishment, but never got the opportunity to play Soul Hackers, Persona 2: Innocent Sin, and several other games).
#PERSONA 2 ETERNAL PUNISHMENT PSP ENGLISH TRANSLATION PROJECT SERIES#
The Megami Tensei series of games is far more popular in Japan than it is here in the United States, and because of that, American gamers have missed out on several chapters in the series (U.S. Because of this, Persona 2 is a game that works because it manages to strike a balance between innovation and familiarity.īrads assessment that the plotline feels like a grand tale joined in the middle is correct. Yet, while it certainly does bring some unusual elements to the table (in the form of a modern day setting and a battle system that requires far more strategy than the standard role-playing game), it also keeps many of the RPG standards as well.
The game is indeed a breath of fresh air in a genre known more for its predictability than innovation. All in all, I find myself agreeing with Brads review of Persona 2: Eternal Punishment.